Indie pitch

Orbit the pixel. Escape the grind.

A co-op rover game with arcade clarity and campaign depth.

BitOrbit craft visual
Indie pitch

Orbit the pixel. Escape the grind.

A co-op rover game with arcade clarity and campaign depth.

Gameplay

Loops that respect your time

20-minute sorties: Complete a mission on a lunch break — or chain into a night raid. 2–4 player co-op — Shared ship, asymmetric roles, no lobby hell.

Hand-authored set pieces inside seeded chaos.

Market

Arcade heart. Campaign brain.

Typical live service

Battle pass treadmill. Cosmetic FOMO. Empty open world.

BitOrbit

Finite seasons. Skill expression first. Story you can finish.

Demo

Steam Next Fest results

62k
Wishlists
91%
Positive demo reviews
18m
Avg session length
Ask

Fund the full campaign arc.

$2.4M production · 14 months · PC first.